Navigation

From Polychop Simulations
Revision as of 14:47, 15 June 2024 by Gadget (talk | contribs) (→‎Saving Mission Data)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Overview

The navigation tools in the OH-58D Kiowa Warrior comprise of Waypoints, Control Points and Target Points which can be used as building blocks to create Routes and Battlefield Graphics. This data can also be exported and imported using the Data Transfer System.

Data Transfer System

Saving Mission Data

  1. Select INIT button on the respective MFD Auxiliary Control Panel to display the Initial Page.
  2. Select L4 and the Data Entry Mode will be activated.
  3. Type the password into the MFK (Default is “58D”), and press Enter. This will display the Data Loader page.
  4. Select R1, R2 or R3 to open the Store Mission page of the selected slot to display.
  5. Select B4 to change the Mission Name, enabling the Data Entry.
  6. Select the MFD bezels of the things you want to store.
  7. Select B3 to save the selected mission slot.
INFO
Missions are saved in a folder called "DCS_OH58D" at your Saved Games folder. You can find the missions by the name MissionN.json, in which N is the slot (1-3).

If you are not familiar with json files restrain from editing them, because it could cause unexpected behaviour.

Loading Mission Data

  1. Select INIT button on the respective MFD Auxiliary Control Panel to display the Initial Page.
  2. Select L4 and the Data Entry Mode will be activated.
  3. Type the password into the MFK (Default is “58D”), this will display the Data Loader page.
  4. Select L1, L2 or L3 to open the Load Mission page of the selected slot to display. (There might be less than 3 options depending on the number of .json present in your folder)
  5. Select the MFD bezels of the things you want to load.
  6. Select B3 to load the selected mission slot.
INFO
Missions are saved in a folder called "DCS_OH58D" at your Saved Games folder. You can find the missions by the name MissionN.json, in which N is the slot (1-3).

If you are not familiar with json files restrain from editing them, because it could cause unexpected behavior.

Waypoints

Creating a Waypoint

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select L4, New Waypoint page
    • Data Entry Mode will be automatically activated
    • A cursor will appear at the L1 field
  4. Enter a valid waypoint ID
  5. Enter a valid UTM or LL position
    • When in LL mode, the Latitude is entered and L2 followed by the Longitude at L3
  6. Enter a valid Elevation
  7. Select R5 STORE to create the waypoint
    • Upon the creation of a valid waypoint, the page will autocomplete the next available waypoint slot in preparation for another waypoint to be created
INFO
A waypoint ID must be in the following formats:
  • #W
  • ##W
  • #ABCDE
  • ##ABCD

Editing a Waypoint

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select L4, New Waypoint page
    • Data Entry Mode will be automatically activated
    • A cursor will appear at the L1 field
  4. Enter an existing waypoint ID. If done correctly, the position and altitude data will correlate to the one on the list.
  5. Enter a valid UTM or LL position
    • When in LL mode, the Latitude is entered and L2 followed by the Longitude at L3
  6. Enter a valid Elevation
  7. Select R5 STORE to update the waypoint
    • Upon the creation of a valid waypoint, the page will autocomplete the next available waypoint slot in preparation for another waypoint to be created
INFO
A waypoint ID must be in the following formats:
  • #W
  • ##W
  • #ABCDE
  • ##ABCD

Deleting a Waypoint

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select L5, Waypoint List page
  4. Select R1, DEL WP
    • Data Entry Mode is activated and a cursor appears next to the bezel
  5. Enter a waypoint number between 0 and 99 to delete the waypoint at that index
INFO
When attempting to delete any navigation point, the system first checks whether it is part of a Battlefield Graphic or Route.

If the system finds that the navigation point is part of a Route, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘RTE #’ indicating the Route using the navigation point.

If the system finds that the navigation point is part of a Battlefield Graphic, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘BF ##’ indicating the Battlefield Graphic using the navigation point.

Deleting all Waypoints

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select L5, Waypoint List page
  4. Select R1, DEL WP
    • Data Entry Mode is activated and a cursor appears next to the bezel
  5. Enter ‘ALL’
    • Upon entry all waypoints will be checked and deleted
INFO
When attempting to delete any navigation point, the system first checks whether it is part of a Battlefield Graphic or Route.

If the system finds that the navigation point is part of a Route, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘RTE #’ indicating the Route using the navigation point.

If the system finds that the navigation point is part of a Battlefield Graphic, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘BF ##’ indicating the Battlefield Graphic using the navigation point.

Control Points

Creating a Control Point

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R2 to enter Control Point List page
  4. Select R5, New Control Point page
    • Data Entry Mode will be automatically activated
    • A cursor will appear at the L1 field
  5. control point ID
  6. Enter a valid UTM or LL position
    • When in LL mode, the Latitude is entered and L2 followed by the Longitude at L3
  7. Enter a valid Elevation
  8. Select R5 STORE to create the waypoint
    • Upon the creation of a valid control point, the page will autocomplete the next available control point slot in preparation for another control point to be created
INFO
A control point ID must be in the following formats:
  • #C
  • ##C
  • #ABCDE
  • ##ABCD

Editing a Control Point

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R2 to enter Control Point List page
  4. Select R5, New Control Point page
  5. Enter a valid UTM or LL position
    • When in LL mode, the Latitude is entered and L2 followed by the Longitude at L3
  6. Enter a valid Elevation
  7. Select R5 STORE to update the waypoint
    • Upon the creation of a valid control point, the page will autocomplete the next available control point slot in preparation for another control point to be created
INFO
A control point ID must be in the following formats:
  • #C
  • ##C
  • #ABCDE
  • ##ABCD

Deleting a Control Point

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R2 to enter Control Point List page
  4. Select R1, DEL CP
    • Data Entry Mode is activated and a cursor appears next to the bezel
  5. Enter a control point number between 0 and 99 to delete the waypoint at that index
INFO
When attempting to delete any navigation point, the system first checks whether it is part of a Battlefield Graphic or Route.

If the system finds that the navigation point is part of a Route, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘RTE #’ indicating the Route using the navigation point.

If the system finds that the navigation point is part of a Battlefield Graphic, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘BF ##’ indicating the Battlefield Graphic using the navigation point.

Deleting all Control Points

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R2, Control Point List page
  4. Select R1, DEL CP
    • Data Entry Mode is activated and a cursor appears next to the bezel
  5. Enter ‘ALL’
INFO
When attempting to delete any navigation point, the system first checks whether it is part of a Battlefield Graphic or Route.

If the system finds that the navigation point is part of a Route, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘RTE #’ indicating the Route using the navigation point.

If the system finds that the navigation point is part of a Battlefield Graphic, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘BF ##’ indicating the Battlefield Graphic using the navigation point.

Target Points

Creating a Target Point

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R4, New Target Point page
    • Data Entry Mode will be automatically activated
    • A cursor will appear at the L1 field
  4. Select L2 to set entry mode on position line
  5. Enter a valid UTM or LL position
    • When in LL mode, the Latitude is entered and L2 followed by the Longitude at L3
  6. Enter a valid Elevation
  7. Select R5 STORE to create the waypoint
    • Upon the creation of a valid target point, the page will autocomplete the next available target point slot in preparation for another target point to be created

Creating a Target Point using the MMS ‘Store’ function

INFO
This procedure has to be performed in the left MFD, since the right side has a simplified MMS symbology.
  1. Select B3 to activate the MMS in any mode
  2. Set the Laser Arm Switch to armed
  3. Press the Target Designate button
  4. Press L1 to select any Laser Code (Not Range mode)
  5. Hold down the Laser Fire Switch for 3 to 5 seconds
  6. Press L4 to save the target point on the highest slot available

Creating a Target Point using the MMS ‘Store More’ function

INFO
This procedure has to be performed in the left MFD, since the right side has a simplified MMS symbology.
  1. Select B3 to activate the MMS in any mode
  2. Set the Laser Arm Switch to armed
  3. Press the Target Designate button
  4. Press L1 to select any Laser Code (Not Range mode)
  5. Hold down the Laser Fire Switch for 3 to 5 seconds
  6. Press L3 to open the HOG menu
INFO
To navigate through this menu you have to use the following controls:
  • MMS FOV Narrow - Scroll Up
  • MMS FOV Wide - Scroll Down
  • MMS Point Track - Select
  • MMS TV/TIS - Back
  1. Fill with the MFK the index you want the target point saved
  2. Fill the Target Quantity
  3. Fill the Target Type
  4. Fill the Artillery number
  5. If you need to modify previous data select modify, else you can finish the process by selecting Store.

Editing a Target Point

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R4, New Target point page
    • Data Entry Mode will be automatically activated
    • A cursor will appear at the L1 field
  4. Enter an existing target point ID. If done correctly, the position and altitude data will correlate to the one on the list.
  5. Enter a valid UTM or LL position
    • When in LL mode, the Latitude is entered and L2 followed by the Longitude at L3
  6. Enter a valid Elevation
  7. Select R5 STORE to update the target point
    • Upon the creation of a valid target point, the page will autocomplete the next available target point slot in preparation for another target point to be created
INFO
A Target Point ID must be in the following formats:
  • #T
  • ##T

Deleting a Target Point

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R2 to enter Control Point List page
  4. Select R1, DEL TP
    • Data Entry Mode is activated and a cursor appears next to the bezel
  5. Enter a control point number between 0 and 99 to delete the waypoint at that index

Direct To Mode

Creating a Direct To Point

  1. Select B2 to activate the HSD
  2. Select L1 to enter DIRTO Point page.
  3. Select L1 again to enter the Id of the desired created point or press enter to continue with a custom point.
  4. If it’s a custom point enter a valid UTM or LL position
    • When in LL mode, the Latitude is entered and L2 followed by the Longitude at L3
  5. If it’s a custom point a valid Elevation
  6. Select R5 STORE to update the waypoint
INFO
When attempting to delete any navigation point, the system first checks whether it is part of a Battlefield Graphic or Route.

If the system finds that the navigation point is part of a Route, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘RTE #’ indicating the Route using the navigation point.

If the system finds that the navigation point is part of a Battlefield Graphic, the navigation point is not deleted, the Data Entry Mode is cancelled and the bezel text will display a flashing ‘BF ##’ indicating the Battlefield Graphic using the navigation point.

Routes

Creating a Route

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select L1, L2 or L3 depending on the slot you want to create
  4. Select R1 to change the name
  5. Select L1 and introduce a navigation point name
  6. Repeat with all the legs you need
  7. To change an already created leg use CHG LEG on L4
  8. To delete an already created leg use DEL LEG on R4
  9. To create a leg between already created legs use INS LEG on L5
  10. To move from one leg to other use L2 and L3
  11. Press R5 when finished to go back to NAV Setup page

Editing a Route

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select L1, L2 or L3 depending on the slot you want to create
  4. Select R1 to change the name
  5. To change an already created leg use CHG LEG on L4
  6. To delete an already created leg use DEL LEG on R4
  7. To create a leg between already created legs use INS LEG on L5
  8. To move from one leg to other use L2 and L3
  9. Press R5 when finished to go back to NAV Setup page

Selecting a Route

  1. Select B2 to activate the HSD
  2. Continuously press R3 until the name of the desired route is on the screen.

Battlefield Graphics

Creating a Line Graphic

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R1 to enter BFLD GRPH page
  4. Select R1 to create a line
  5. Fill the index you want to give the Line
  6. Select R1 to change the name
  7. Select L1 and introduce a navigation point name
    • Repeat with all the legs you need
  8. To change an already created leg use CHG LEG on L4
  9. To delete an already created leg use DEL LEG on R4
  10. To create a leg between already created legs use INS LEG on L5
  11. To move from one leg to other use L2 and L3

Editing a Line Graphic

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R1 to enter BFLD GRPH page
  4. Select R1 to select a line
  5. Fill the index of the line you want to edit
  6. Select R1 to change the name
  7. Select L1 and introduce a navigation point name
    • Repeat with all the legs you need
  8. To change an already created leg use CHG LEG on L4
  9. To delete an already created leg use DEL LEG on R4
  10. To create a leg between already created legs use INS LEG on L5
  11. To move from one leg to other use L2 and L3

Deleting a Line Graphic

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R1 to enter BFLD GRPH page
  4. Select L3 to choose the drawing you want to delete
  5. Fill the index

Creating an Area Graphic

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R1 to enter BFLD GRPH page
  4. Select R2 to create a Area
  5. Fill the index you want to give the Area
  6. Select R1 to change the name
  7. Select L1 and introduce a navigation point name
    • Repeat with all the legs you need
  8. To change an already created leg use CHG LEG on L4
  9. To delete an already created leg use DEL LEG on R4
  10. To create a leg between already created legs use INS LEG on L5
  11. To move from one leg to other use L2 and L3

Editing an Area Graphic

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R1 to enter BFLD GRPH page
  4. Select R2 to select an Area
  5. Fill the index of the Area you want to edit
  6. Select R1 to change the name
  7. Select L1 and introduce a navigation point name
    • Repeat with all the legs you need
  8. To change an already created leg use CHG LEG on L4
  9. To delete an already created leg use DEL LEG on R4
  10. To create a leg between already created legs use INS LEG on L5
  11. To move from one leg to other use L2 and L3

Deleting an Area Graphic

  1. Select B2 to activate the HSD
  2. Select R2 to enter NAV Setup page
  3. Select R1 to enter BFLD GRPH page
  4. Select L3 to choose the drawing you want to delete
  5. Fill the index